We could splash Dragons off Haven of the Spirit Dragon and such, but this list needs Darksteel Citadel in those slots.īesides, the biggest thing is that playing enough Dragonlord Ojutais to support Silumgar’s Scorn is a lot of slots for “victory conditions.” When we really want Elspeth and Ugin there instead, Silumgar’s Scorn starts losing its appeal. We could add Icefall Regent, but that’s not exactly what we’re actually looking for. Yeah, we could just play four copies of Dragonlord Ojutai, but then we’re still going to miss on having a Dragon a fair bit. Silumgar’s Scorn has been a popular two-mana play, but without black mana it’s hard to get enough Dragons to justify it. Anticipate does the same thing, but it doesn’t actually give us the raw card advantage Epiphany does. Then, if you have an opening, end step the Epiphany. ![]() The instant speed of Artificer’s Epiphany is a big deal! You can hold up Dissolve, Clash of Wills, or any of your various white removal spells. Or, you could use Divination and get more cards than Catalog 100% of the time. Yes, it’s Catalog, but that’s another card that costs the same amount, and this card is better than that two thirds of the time. That’s literally one of the modes of Sultai Charm. Even when it’s not, you can often wait a bit before casting it however, when you can’t wait, it’s not like drawing two and discarding one is the worse failure mode. Hoogland’s deck has four Walkers and three Darksteel Citadels, which means he’s about a two-to-one favorite to have his Epiphany already powered up on turn three. Yes, it’s quite a bit worse than Thirst for Knowledge. Isn’t this just a worse Thirst for Knowledge? It has some slightly different advantages and disadvantages to the banal alternatives (in this case Anticipate and Divination). It’s not different for the sake of being different, though. Remember, you can use the tap ability during your opponent’s end step, making the Walker an excellent creature to hang back and block with.Īrtificer’s Epiphany is a real Hoogland style of card, an exotic alternative for a very straightforward effect. It makes a great blocker early, it’s resilient to removal, and it can really punish people that don’t use removal on it. Drop the Spy Network and attack with the Thopter to draw a card “with haste.” As a result, opponents are often going to kill it when it is small, usually leaving you with one Thopter. If Hangarback Walker is allowed to run rampant, it can grow to a massive threat. While the most obvious combo is Darksteel Citadel, ensuring opponents can’t turn off your Network, it’s also sweet with Hangarback Walker. It’s a great way to generate an advantage which you can leverage into a win while dodging most traditional removal spells. Once you get the whole thing running, you are effectively drawing two extra cards a turn – one from the attack trigger, and one in the form of a 1/1 flying Thopter.Įven if you don’t get the extra card most turns due to opponents killing the Thopters or whatever, you are still getting another flier every turn without having to spend mana or life. Thopter Spy Network asks you to play an above-average number of artifacts, but if you do, it’s a combination of a pain-free Bitterblossom and a Bident of Thassa. While Abzan may have been the biggest deck on Day Two, it was definitely G/R Devotion that dominated the Top Eight, including putting three copies into the Top Four. However, I would still want the second Plains to give more ways for our Heaths to be live later. Maybe you just don’t rely on Windswept Heath to cast Elspeth (which means two Heaths can’t cast her). The more interesting decision is the use of just a single Plains. After all, even if you have searched out all of your Forests and you draw another Nissa, she’s still a “planeswalker.” ![]() Bruce has just four despite playing three copies of Nissa and four Windswept Heaths. Making room for enough Forests to support Nissa has scared some players off, but you really don’t need that many. For three mana, we just got a land, a 4/4, and a planeswalker that draws a card every turn! We even get to make another big play that turn with the rest of our mana! Now, you can play Nissa on turn seven, find a seventh land, flip her and make a 4/4. ![]() It’s also awesome that you can just play her early for the land later, unmorph a Den Protector and get her back, get another land and Transform! Later, she is a three-cost planeswalker that affects the game like a five-cost planeswalker while also drawing an extra card when played. Early on, she’s a solid two-for-one and more than a speed bump. Nissa, Vastwood Seer is more than just another Civic Wayfinder, and I kind of suspect that she’s worth warping our deck more for.
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